About me

kristina

EDUCATION

Bachelor of Science in Game Design,  Mediadesign Hochschule für Design und Informatik, MUNICH (GERMANY)

• Emphasis on Art

Fachabitur,  Ernst-Barlach Fachoberschule, MUNICH (GERMANY)

• Emphasis on Art

SKILLS
• Graphicprograms: Adobe Photoshop, InDesign, Illustrator
• 3D Programs: Autodesk 3ds Max, Mudbox
• IDEs: Microsoft Visual Studio, Eclipse
• Game Engines: UDK, Unity 4, CryEngine 3
• Source Control: Tortoise SVN, Perforce
• Other: Premiere Pro, After Effects, Flash

LANGUAGES
• German: First language
• English

WORK EXPERIENCE

December 2015 – September 2016 Projects
They Came From Venus (Open World survival Shooter):
• Charakter Design
• Game Assets
• Texturing

Neurofeedback:
• Conceptual design of smaller flashgames
• Visual realization of the ideas up to the finished product

2D Artist,Wagawin GmbH, MUNICH (GERMANY)
App Development:
• Character Design
• Environment Design
• Interface Design
• App Icon

ProSiebenSat.1 Games GmbH, MUNICH (GERMANY)
Mobile Game Department:
• Evaluation of new products and acceptance of new mobile game versions
• Content creation for a mobile quiz app
• Quality assurance
• Creating promotional graphics for mobile applications
• Email user support

ProSiebenSat.1 Games GmbH, MUNICH (GERMANY) Game Test Coordinator (Freelancer)
• Playtesting and reviewing games to assess their suitability for publication on the European market
• Merge and analyze report of subordinate teams

Travian Games GmbH, MUNICH (GERMANY)
• Testing new features
• Evaluation of complex changes in the game, its concepts and mechanics
• Independent preparation and updating of test plans